Score points based on how many dumplings you have, as follows: (only use in 3-8 player games). Item Specific Rules. For example if one 1-2 puddings end up out after the first drafting rounds, the pudding concentration is going to be higher than usual in packs 2 & 3. Nothing happens on the turn when you initially play a spoon. Earn points for winning combos like two tempura or a set of sashimi. If no opponent has the announced card in their hand, then the spoon is discarded for the round. Do that. There are 4 different shapes of onigiri: circle, triangle, square and rectangle. If you are expecting a review or instructions, skip it and just buy the game it’s super fun and I guarantee you will enjoy it. 4x Chopsticks You can’t just play deltas in a 3+ player game because crushing player A might put you behind player B. Players add up their scores from the 3 rounds, and what they scored for pudding cards. Salmon and squid nigiri, on the other hand, are both excellent value. It's the perfect addition to a varied meal. In the mean time you can sneak 1-2 more dumpling picks and catch your opponents unaware. Only the points for most pudding cards are awarded. PPC – 1/2/3 (+Wasabi – 1.5/3/4.5) Sushi Go Party is out now, and I highly recommend that. It is probably a matter of style. A selection of different fruit is a healthy way to finish your meal. In this fast paced card game, players will race to grab the best combination of sushi dishes while trying to add multipliers to their score: wasabi and dessert. Eventually, each player will have 1 card left and have no choice but to play it. Example: At the end of the round, Chris has 3 edamame, Kerry has 2 edamame and Andrew has 1. The next player to collect 10 uramaki icons scores 5 points, and the third player scores 2. You need to know what position you are in relative to your opponents. Also, pull out all the discarded Maki cards, shuffle them and deal them into three roughly equal face down piles. If you’re in the lead, your goal should be to protect that lead, whether that’s by making sure you don’t come in last in the Pudding race or making sure that no one gets away with collecting oodles of points from Maki rolls or Sashimi cards. is an easy-to-learn, fast-paced card drafting tabletop game with a tasty theme. A heaping bowl of ice cream is always satisfying after you eat. Well wasabi is more powerful because it will usually score you 6 or 9 points. If players are still tied, they both receive the full points for the place they are contesting. These beans are the perfect snack to share at the table!eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_11',117,'0','0'])); Score 1 point per opponent with any edamame for each of your played edamame cards. If you have, you have some practicing to do. Only 8 per round in a 4 player game for example. I would recommend simply avoiding this and taking the easy points. After the third pick it usually becomes egg nigiri fodder… Or worse. Discard the takeout box card face-up beside the game board. Pudding is a total wild card, 100% dependent on the group and how many puddings are dealt out total. Plan around that. If that is the case, keep in mind how much value each maki will bring you compared to other cards. puddings. Loading... Advertisement ... How to Play - Sushi Go! PPC – 3 at best If you take them first the chances that you can grab a solid combo like 2x tempura, combo-wasabi, double maki or even double sashimi is very high. 6x Wasabi These cards are now no longer considered to be the card depicted on their front. By the time your first pack comes around opponents probably won’t be able to block you. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. In packs 2 or 3 you should first pick pudding if it is going to put you into first, or get you out of last. And once you've eaten it all, finish your meal with all the pudding you've got! Place the chopsticks card back into your hand before it is passed on. In the mean time you can probably still get some minimal value from the chopsticks in the next pack. In packs 2 or 3 you should first pick pudding if it is going to put you into first, or get you out of last. A short but complete explanation of the rules of Sushi Go, the card game. 10x Salmon Nigiri 8. Chris scores 4 points. If you ask for a specific card, the other players need to give it to you only if they have the exact card in their current hand. This card is then given to you, and you play it immediately. I would say never first pick pudding in pack one. In pack 3 you need to make a choice. The special order card will score as if it is the card it is copying. 14x Tempura Each of Chris's edamame is therefore worth 2 points (1 per opponent with any edamame) for a total of 6. However, you may use it on a future turn to take a bonus action. Each squid nigiri is worth 3. cards: tempura, nigiri, sahsimi, dumpling, chopsticks, wasabi, pudding, maki roll With that being said, the rules are very simple to teach and understand. For Dumpling cards, the more Dumpling cards a player has, the more points they get. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. You may score multiple soy sauce cards in a round. Sashimi is very tantalizing, especially if you open a pack with 2 right in it. There are only 10 puddings in the entire deck. 5x Squid Nigiri 6x Wasabi 12. A maki count of 5-6 is often enough to secure first place unless someone invests considerable cards. An unused chopsticks card is worth 0 points at the end of a round. If you have 2 or more eel, you score 7 points.eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); These rice balls come in all different shapes - get one of each! I want to say never, however sometimes it’s a fair gamble, especially on pack three if you are already satisfied with your pudding count. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. They are of course shuffled back into the deck for the next round. Pudding cards go up in value as the drafting rounds progress and your future possibilities are reduced. In a standard 4-player game your group will draft 96 cards, thats 88% of all the cards. But before you get all excited about your epic block, you need to make sure it helps you! If you play a menu card, draw 4 cards from the unused deck near the board and look at them. Example: Chris and Meredith have 5 maki roll icons, Kerry has 3 and Andrew has 1. A short but complete explanation of the rules of Sushi Go, the card game. Now, let’s get into the deep end. Sushi-Go is a winner. Will be passing this on absolutely! If you take the chopsticks instead your last pick is probably going to be maki, or maybe the egg nigiri if another players finds the maki useful. But be careful which sushi you allow your friends to take; it might be just what they need to beat you! Dipping a nigiri in some wasabi makes it extra hot! You have 100% information after you have seen all of the packs. This week’s Card Spotlight goes to the Pudding Card from Sushi Go.. For Sushi Fans and non-sushi fans alike, Sushi Go is one of the best family-fun card games. Score points based on how many unique shapes you collect, as follows: Example: Chris has 1 circle onigiri, 1 triangle onigiri and 2 square onigiri. A spoon card allows you to take a card from another player's hand. However if none of those are in your pack, this is probably your pick. RULES FOR SUSHI GO! Great guide, though we play this game a bit less strategical, I love reading analyses like this. Of course this gambit depends on 5+ dumplings existing in the pool. This means that the nigiri will be worth triple points at the end of the round! Sushi Go! WHEN PLA (2-6 players only) SPECIAL The massive dumpling combo might seem enticing until you realize that even at max combo they are only worth 3 per pick and anything lower than the max is pretty lackluster. It is basically the same game but it has a few tweaks and can accommodate more people. Chris scores 6 points. If you have 4 green tea ice cream cards you score 12 points. First Pick: Always. Not happy with the dishes on the table? I suspect over time, Sushi-Go may even receive wide distribution and go down in the hallows of a great family card game the likes of Dutch Blitz or Uno. 8x 3 Maki rolls 6. If multiple players tie for most or fewest, all tied players gain or lose the full points. , This will come in very handy, and yes, of course, it’s about winning ! You cannot be MORE first. Do you know how many maki you passed? Because the pudding stay in play throughout the rounds, you can get a pretty good feel for what to expect. If this happens, the next place is skipped in scoring. Egg nigiri is obviously terrible. PPC – 3-6 14x Tempura 2. Every time you select a card, place it in front of you and flip it over after everyone else has chosen a … Facebook. You might need to show some discretion if you are playing with strong enough players to first pick squid nigiri, since they might cut you out of it right away. AND THE WINNER IS... Whoever has the most points after 3 rounds is the winner. The following are some Sushi Go rules to help you gain a better understanding of how to play Sushi Go. There are many dependencies on when to take pudding. 4x Chopsticks. But so does demand for pudding. Even the fallback plan of salmon nigiri gives you a respectable 6 points; better than a tempura combo. You may score multiple miso soups in a round. An egg nigiri on a wasabi card is worth 3.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-3','ezslot_2',113,'0','0'])); A salmon nigiri on a wasabi is worth 6. First pick: Sometimes. Often this is unavoidable since so many picks can be dead. In a 2 player game: The player with the fewest pudding does not lose any points. This information is slightly less useful in a 3-player game since only 81 cards are seen, but still relevant. For example, if you ask for just "nigiri" and the player has a squid and an egg nigiri in his hand, he chooses which one to give. A score delta is the difference between two scores. Now what if you took the sashimi for 0 points, and your opponent takes the nigiri for 3? Tea clears the palate after eating a big meal. Each salmon nigiri is worth 2. Salmon is probably not good enough to first pick although I can fabricate some fringe hands which would make picking salmon right. They are both excellent picks. A true delicacy, sashimi takes time to fully appreciate. Just like life. Twitter It appears weaker than sashimi, and it is point wise, but it’s consistency actually makes it a stronger pick. The player with the most icons scores 6 points. The single egg nigiri is worth a pathetic single point. (It will be shuffled back into the deck for the next round). Move your pawn on the score track and then immediately discard your uramaki cards. The most fundamental drafting skill is to remember what you have already seen. Kerry scores 4 points and Andrew scores 2 points. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. A squid nigiri on a wasabi is worth 9. PUDDING GAME END MOST 6 FEWEST -6 (No penalty in 2 player game) NIGIRI 1 3 ROLLS TEMAKI MOST 4 FEWEST -4 (No penalty in 2 player game) APPETIZER TEMPURA x2 = 5 x3+ = 0 APPETIZER TOFU x1 = 2 x2 = 6 DUMPLING x1 = 1 x2 = 3 x3 = 6 x1 = 1 x4 =10 x5+ =15 SPECIAL MENU USE WHEN PLAYED DRAW 4 CARDS. (It will be shuffled back into the deck for the next round). The point is, you need to know the score. Sushi Go! In case of a tie, whoever has the most pudding cards wins! After receiving a new set of cards, flip the face-down card in front of you and face it up. If you ask for the general card type, the player may choose between the different variations if they have more than one. They are the first players to pass 10 icons and so both immediately score 8 points. PASS BOTH WAYS The main differences: Sushi Go includes a deck of cards which you deal from three times (three rounds in each game). End of the round: Count the number of cards in your largest (or tied for largest) set of cards with the same background color. You may score multiple sets of sashimi in a round. The player with the fewest (including 0) loses 6 points. In the case of a tie, whoever has the most pudding cards is the winner! pudding cards, no one scores anything for them. For example in a 3-player game, once you get passed a 4-card pack, you need to realize that 1 of those cards is going to be your last pick. The delta between your scores is 7 (you might call this -7 since you are losing). from 2016. PPC 4.5 or 3 Chopsticks on the other hand will get you a more modest 5-6 points, but they will never give you 0. Assuming the maki is irrelevant, taking the salmon might seem like a no-brainer, but that pretty much ensures that your last pick is going to be chopsticks. (only use in 3-8 player games) Grab that dish you missed out on earlier by reaching over and taking it with your spoon. End of the round: The player with the most uramaki icons still in front of them scores points for the next unclaimed place (8 points if no one has scored uramaki in the round, 5 if only first place has scored, 2 if both first and second place has scored, 0 if all three places scored). Discard the menu card face-up beside the board. When played, you may immediately choose any number of the cards you played on previous turns this round and flip them face-down. 5x Squid Nigiri 9. Tofu is really good for you, but eat too much and you could get sick of it. In a 6-8 player game: The player with the second most maki rolls scores 4 points, and the player with the third most scores 2. Tea is worth 1 point per card in that set. If you have 1 tempura, you score 0. Pudding is probably the hardest card to evaluate. If special order is used to copy a card with multiple icons on it, then the copy is considered to be the same card with all of the same icons. If multiple players tie for most or fewest, all tied players gain or lose the full points. This is a great one for anyone looking for something quick and easy to learn but with enough strategy to make it interesting. Maki – In a 1v1 game Maki only score 6 points for most, and 0 points for second most. 11:21 - Scoring Pudding Cards. Dumplings are so yummy - the more you eat, the more you want! PPC – 3.333 Soy sauce makes every dish taste better. It took me a long time to figure out what to do for the (mango) pudding card. Let me know if this guide has helped you, and certainly let me know if you have some tips of your own! Once your combo is complete all additional dumplings are worthless. 6x 1Maki takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. That is the best value in the entire game, barring the miracle single-maki 6 pointer. You may only place 1 nigiri on top of each wasabi. After the first pick the answer to everything becomes “in depends” and it is impossible to evaluate. Remember that when you play Sushi Go!, winning by 5 points is the same thing as winning by 1 point. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. If multiple players tie for most/fewest, all players receive or lose the full points.eval(ez_write_tag([[300,250],'ultraboardgames_com-box-4','ezslot_8',116,'0','0'])); In a 2 player game: The player with the fewest temaki does not lose any points. The player with the fewest (including 0) loses 4 points. Any incomplete set of sashimi is worth zero points. Second place will now not be awarded, so the next player to pass 10 icons will only receive 2 points. Special thanks to: All the amazing people who supported this game on IndieGoGo and helped make it happen! A special order card copies any other card you previously played in the current round. Playtesters: Meredith Walker-Harding, Chris Morphew, Jo Hayes, Kez Ashby, Kerryn Wilson, Anke Klevjer, Kellie Beatty, David Harding. The artwork is … 14x Dumpling 4. However, if more than 1 miso soup is played on the same turn (including by you), then all these miso soup cards are immediately discarded and will not score at the end of the round. I will use the abbreviation PPC for point-per-card. But what if your pack has one of each? End of the round: Compare how many maki roll icons you have at the top of your played maki roll cards. When you want to use it, call out "chopsticks!" You are either going to fight for pudding or not. Chopsticks let you take 2 cards on a future turn. However each maki you draft after the first reduces your value per card. The concept of the game is that players try to grab the most valuable food by combining cards. For example sashimi, egg nigiri, sashimi, 1maki, pudding, 2maki, salmon, salmon. Pudding is the perfect end to a meal - make sure you don't miss it! PLAY 1 AND RETURN THE REST. Obviously you can play Sushi Go and never memorize the packs, but this is about winning right? Or, if you are in last place (which you shouldn’t be if you read this guide) then you probably shouldn’t worry about deltas very much at all and just try to draft maximum points. Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. He loses 2 points for the watermelon, scores 0 for the orange and scores 6 for the pineapple, for a total of 4 points. I say potentially because often times you are only drafting an opportunity for points, in the case of Maki, Sashimi, Tempura … pretty much anything but Nigiri. Each egg nigiri is worth 1 point. Maki are the opposite of dumplings. They appear at the same frequency as sashimi, except they are worth less points. Like wasabi, the sticks are very strong early and taper off in value quickly. If you have 1 or 2 sashimi, you score 0. Sushi Go! During every round of Sushi Go you have a limited number of picks. During a round: If you are the first to have at least 10 icons at the top of your played uramaki cards, you immediately score 8 points. That is where knowing the score comes in. Sushi Go! Pudding – in 1v1 pudding only scores 6 points for most, but does not give negative points to the player with the least. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. You don't want to miss out on temaki - a roll that's big enough to fit in your hand! (It will be shuffled back into the deck for the next round). Dip your favorite nigiri in wasabi to triple its value! In Sushi Go, players are trying to score the highest point total by drafting cards from a deck one by one - scoring point bonuses for playing Sushi cards on top of Wasabi, or collecting 5 points for every two tempura cards, or 10 points for every three sashimi, or collecting the most pudding cards by the end of the game. And of course – save room for pudding at the end! Obviously the goal with wasabi is to pair it with a squid nigiri for a whopping 9 points. It's possible that one player may be awarded multiple placings for uramaki in a single round. Only dessert cards played in the current round are counted. You may score multiple sets of tempura in a round. Keep in mind that 6 dumplings is actually worth the same as 5 dumplings. Go through the discards for this last round and pull out all of the discarded Pudding cards, and place them face up next to the discard pile. First Pick – Rarely. 14x Sashimi 3. Sushi Go! is the very successful lightweight drafter follow up to Sushi Go! That is slightly more than 1 out of 10 cards. It just isn’t worth enough points to justify taking over wasabi, chopsticks, 3Maki or squid nigiri. In the above example if you were in 2nd place, and the player to your right was in 3rd place and your delta with him was already +15 then letting him have the sashimi while getting a +3 with the player in 1st is the better play. I realize I said “Always” first pick both of these items. This data tells us that 14/108 cards are sashimi. If multiple players reach 10 or more icons on the same turn, ties are broken by the highest total number of uramaki icons on the tied players' cards. Then choose one to discard without looking, and flip the other two piles over as one hand. After the general evaluation I am going to evaluate the first pick potential. Taking other peoples picks into consideration, you should be able to deduce exactly how much you need to stay in first. Whoever has the most points is the winner! Sushi Go Party includes several varieties of cards that CAN be included, but the main difference in game play to the original is that the cards in the deck chosen for a three round game is SHUFFLED in between rounds. The chance that you will score a squid or salmon in the next two picks is good enough that this is the best first pick in Sushi Go. (Remember which type of card the special order is copying). Add up and score the icons at the top of your cards based on this table: Example: Chris has 0 watermelon, 1 orange and 4 pineapple icons. All with cute ‘kawaii’ pictures of your favourite sushi, with little smiles that makes your heart melt. Then choose a second card from your current hand to play this turn, and play it immediately. 5x Egg Nigiri 10. It only costs an opponent a single dead card to create a pair of dead cards for you. Load up the conveyor belts with savory sushi dice – then pick one and pass the rest! is the perfect example of a game you can teach to anyone of any age. It’s a trap! This is important for expecting a certain distributions of cards in fresh packs. I often see people taking 1maki over other cards to “secure the lead” when they already have 7 and no one else has more than 3. This way, other players may choose to play the chopsticks card later in the round. That information will tell you if you should draft for points, or draft to block your opponents. A player may score multiple sets of green tea ice cream. We have 108 cards total. Small and tasty, can you eat more maki than anyone else? 12x 2Maki End of the round: Compare how many temaki roll cards you have. Then announce the name of any card you would like. Sushi Go Party! Uramaki rolls are inside-out. This site is dedicated to promoting board games. 10x Salmon Nigiri If you play a miso soup card and it is the only one played in the turn, it remains in your play area until the end of the round when it will score 3 points. First pick is clean and easy. 14x Dumpling First Pick: Always. For example if you have the option to take a squid nigiri for 3 points, or hate-draft a single sashimi for 0 points to block the player to your right from making the sashimi combo you need to consider the delta. I would say never first pick pudding in pack one. Example: Chris has 4 pudding cards, Meredith has 2, and Kerry and Andrew have 1. Do not just start taking all the maki to make sure. At the end of the game, 1, 2 or 3 green tea ice cream are worth 0. That way you can take 1, and be certain at least 1 more will come around. When you play a wasabi card, it has no effect. 108 cards: 1. But be careful which sushi you allow your friends to take; it might be just what they need to beat you! At the end of a round in which soy sauce is played, all players compare how many different colored backgrounds they have among the cards they have played. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. However, the next nigiri card that you play must be placed on top of the wasabi card. (only use in 2-6 player games). The player with the fewest Pudding cards loses 6 points. 11:02. A much better outcome for you. Showing a 3maki early is often enough to demoralize/frighten your opponents from investing. Needless to say, you should try to stay risk-averse unless you have confidence you will be able to complete the combo. Kerry and Andrew both lose 6 points. First Pick: Sometimes. The only time I would consider first picking a dumpling is if the pack contains 3 or more. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. Just something to keep in mind. PPC – 6 at best At the end of the game, players compare how many pudding cards they have. If you like the content of a board game on this site, please consider to buy the game. Remember you only need enough maki to be first or second. Doesn ’ t even attempt dumplings unless you have one and pass '' are brought the..., or draft to block your opponents “ in depends ” and it is the... No longer considered to be diligent about keeping track of how many puddings are dealt out total a board on. Like this give your spoon card at the end of the cards let ’ s say the four! Supported this game on this site, please consider to buy the game, all are worth 2.! Have no choice but to play with sashimi is how easy it is passed on 12 icons. Or 3 green tea ice cream take 1, and the winner round and flip face-down! You the highest amount of points in each game ) much too strong for a whopping 9 points the when... The more points they get a better understanding of how to play this game a of! 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